Korinthian Races

Korinth is a vast melting pot of societies being shoved together and forced to work with one another. This has lead to many races migrating over to settle and find a better life for themselves. However, this does not mean every race has equal shares in each nation of Korinth. The list below will describe each race's details in their lives in Korinth.

Humans
Considered the most common race here, they have spread wide and settled all across the continent. They vary from place to place, and most are treated equal among other races. If living in the Vostarian Empire, humans may be more feared than respected as they are seen as overlords and slavers. They get along with most races, notably so with halflings as they often build settlements near one another, and will for the most part try to work with other races. Elves and Tieflings often view them as child-like and immature for their tastes. There are certain objections to this though, humans in the Vostarian Empire are typically seen as feared overlords and slavers than the typical human mindset.

Dragonborn
Being descendants from dragons themselves, they have always held their heads high knowing that their blood is the purest form of magic. They are a proud and determined people that live their lives proving to themselves and others that they are deserving of their bloodline. They worship their draconic bloodlines: Red, Blue, Copper, Gold, etc. They believe that these bloodlines should be revered and respect due to their lineage and pray to them to give them blessing depending on which bloodline they worship. Red might grant power and strength, while Gold might grant patience and clarity. Dragonborn and dwarves have a very old feud that dates back to Before Sicarus. Nobody is quite sure how it started, however dwarves see them as dragon whelps looking to plunder their vaults like their ancestors did, and Dragonborns see dwarves as scared little mouses that flee in fright when approached. Besides that, they are often see as hard workers with a good sense of humor and a great drinking companion. Most that work with them in the factories praise their hardiness and their strength.

Dwarves
A stocky and hardheaded people, dwarves are very proud of who they are and where they came from. Originally from the Deep Roads found very deep underground, they now live more near the surface hollowing out mountains and hills to live in. Regarded as excellent craftsmen and warriors, they are very useful in a time of war. They are hard working folk, typically found mining and refining in their hollows. Dwarven holds and settlements will often be more isolationist than acceptive toward newcomers. They are very paranoid and secretive about where they live, and often will make entrances hidden so would be invaders might not find them. Dragonborn and dwarves have a very old feud that dates back to Before Sicarus. Nobody is quite sure how it started, however dwarves see them as dragon whelps looking to plunder their vaults like their ancestors did, and Dragonborn see dwarves as scared little mouses that flee in fright when approached.

Gnomes
What was once a secretive society, gnomes are now open and welcoming to all. They are very friendly folk, often filled with joy and wonder for good stories and tales from ancient times. What once was a society of gem miners in deep caves, is now a society of tinkers and teachers that have applied themselves in the newly founded universities. Considered the best artificers in the continent, they are often found in service to military and guilds that are looking to expand their coin. They get along well with pretty much everyone, especially dwarves as they have a healthy rivalry of who can be the better craftsman.

Half-elves
Half-elves have become commonplace as time has gone on. After the events of Sicarus' Crusade, the elven populace has struggled to recover in Korinth. Due to elves only giving birth once every hundred years, their population has increased only slightly. However this hasn't stopped from elves marrying into other races, and thus is the reason as to why half-elves have prospered. Half-elves are seen as a blessing in society, other races love to see them as they are considered the greatest example of why Korinth is a paradise for all. Half-elves are typically friendly and acceptive towards others.

Halflings
Considered the friendliest race of all of Korinth, halflings are a humans best friend. They have built settlements near one another for as long as one can remember, and due to this they have eventually merged together. Halfings are more commonly found in large cities than a hole under a hill now, living in small cottages and duplexs as they don't need much space. They love to eat, drink, and be merry, and often will be found in the local tavern singing and dancing to a bard's tune. Often hired for factory work due to their ability to squeeze into tight places and fixing gears.

Half-orcs
After several thousand years of being perceived as monsters and abominations, society has now welcomed them into their lives. They were once thought as the warriors of the Shadow, but despite being disproved they still carry that stigma. They are a strong and hearty folk that love a good laugh and good company. They are often found in the dockyards carrying heavy loads of cargo and in mercenary groups as hired muscle. Often quick to anger, they can be known as a force to be reckoned with when in a local bar brawl.

Genasi
Born from powerful primordial beings, they are people that have an affiliation for the elements and are often found living in locations with the element they share. Water genasi are the most common here, they love the sea and the lakes that Korinth provides and will be found sailing in merchant vessels or as a pirate even. Earth genasi are common as well, hardy folk that can be found working in mines, factories, and forges. Air genasi are less common, they can be found in mountain terrains and high hills where they can meditate, however this often has territorial issues with the Aarakocra and have been at war with them. The fire genasi are the least common, they enjoy dry arid biomes where the warmth comforts them, and typically they are more common in Fel-Istral than anywhere else.

Shifters
They were originally a group of druids that caused the ire of the gods and worshiped the animals and plants instead of gods of Korinth. The gods cursed them, forcing them to be bonded with half of an animal since they chose to worship animals instead of them. Now, they are known to be the originators of the Animist Cult, and are often found in the wilds and outskirts of towns. They love nature, enjoy a good sun bathe, and will do their best to protect nature itself. They despise industrialization, and will attack lumberjacks that are deforesting their homes.

Exotic Races of Korinth
These races are considered uncommon and rare in Korinth. Most of them are from different continents, however they can still be found here but in very very few numbers.

Goliath
Found typically in the frigid northern realm of Zarakev, these massive tribal folk have a tendency to raid and pillage Korinthian settlements. They are often feared from common folk, they are rarely seen in cities and if they are it is in the company of criminals. They have few words to say to others and will let their fists speak for them.

Leonin
Warriors of the plains, they are commonly found only in their pridelands but little elsewhere. They are a proud and honorable people, beleiving that the spirits are guiding them. They love a good hunt and kill, and will wear the blood of their enemies proudly on there fur coat.

Satyrs
Joyous and full of mirth, they are wonderful company for most but their drinking habits make them a pain for others. They dont wander into town often, typically sticking to forests and areas where nymphs are common.

Tieflings
Originally from Fel-Istral, there are many rumors that swirl around them. Some say they are born from the blood of a devil, while others say they are corrupted humans that once followed the Shadow. They are rarely found in Korinth, they don't enjoy the cooler climates, however they can still be found as exiles or perhaps wanderers that are wanting to explore what the world has to offer.

Elves
They were once the most powerful and advanced race in all of Aurum, however an aspiring lich that was jealous of their longevity and youth sought their extermination. Most of the elves died under his hatred, however a few remained. Now, after 1200 years, the elves are barely holding on but they are slowly building their population back together. They are humble, and kind folk, but fear the undead. Most are beggars and vagabonds, however the elders are some of the few that still retain power magic that was thought long dead.

Tortles
Found in Fel-Istral mostly, they are a calm and somber folk. They typically live in very small communities near rivers and lakes where they can live in peace away from the hubbub of industry. They enjoy their peace and quiet, taking life slow and enjoying each and every day. They tend to agnostic in their religious views, and very scientific about how they think on where they came from.

Warforged
Built and forged in the irons of industry, they were made to be autonomous workers that never tired, ate, or slept. It was soon discovered that they did indeed have a soul, and soon laws and rights were formed for them to protect them. Some nations still use them as slaves, however most accept them as another intelligence life that belongs in the world's stage. They sometimes act like children with their wonder and curiosity about everything, and they enjoy just listening to the world as it passes by.

Centaurs
Found in the plains among the Leonin, they are a group that tend to let bygones be bygones and will keep their distance from strangers. They enjoy a good race, and will often be found galloping in flat terrain where they can really stretch their legs. They believe the spirits have given them life, and worship them fervently.

Monster Races of Korinth
This list is considered monster races that are found in Korinth. They are typically found in the wild, however some have made their way into the cities.

Aarakocra
Found in the mountains and hills where they live solitary lives, they often squabble over territory with Air Genasi and dwarves who settled to high up. They are isolationists, very few are seen outside their mountainous homes. They are agnostic or atheist, they dont believe that the gods are all power beings that created the world but are powerful creatures that uses humanoids for their enjoyment.

Aasimar
Born from the gods and humanoids, they are tied to their godly parentage. However, as of late they have been born with no such ties or calling to their parents. Nothing pulls them or seeks them out, and they often wander the world as if seeking to fill a void that can never be whole again.

Bugbear
Large goblinoids that tend to be lazy sleepy giants. They love a good battle and will tear off the head of leaders if pushed. Often found in small families in hills and caves, they tend to stay near outlier villages away from industry and law. Very few have changed and accepted modern life in cities, and if seen in public gasps and screams tend to follow in their wake due to commoners fearing them.

Goblin
These pesky little varmints are widespread across Korinth in caves, hills, forests, deserts, etc. Most have refused the industrial conversion, however a few tribes have seen that they can profit more with less danger by working in factories and providing protection along roads. These progressive tribes are considered traitors to the more traditional ones and are often killed on sight if seen.

Hobgoblin
Extremely rare in Korinth as they hail from Fel-Istral, they are almost all found as slaves of the Vostarian Empire due to their connection with the east. They are proud and honorable, believing that family and community are held above all.

Kobold
These little scamps are found where riches are to be had. They still fervently worship dragons, and will seek them out in order to swear fealty to them. They love darkness, and will live in very large communities where it is warm.

Lizardfolk
They are a brutal society that have rejected the times changing into modernity. Often found in swamps and warm locations, they love humid environments where they scales and skin never dry out. Their tribal lives have developed a little, and you will often find them developing their land for agriculture and crafting new tools. Some can be found in cities as bodyguards, but typically for the use of instilling fear.

Orc
These fierce barbarians are found more in the north, but they have made their way into Korinth. They can be found in mountains and hills where it is easier to build a fortification. Often fighting with dwarves, they seek riches and people to take back as slaves. Some orcs have adopted modern life, and they can be found hauling lumber, carrying heavy loads in ports, trading depots, and as bodyguards.

Tabaxi
These wild and curiosity-driven folk love a good tale and good coin. They enjoy learning new things, seeking out wondrous and breathtaking sights. They are very rare in Korinth as they have only been recently introduced. They originally are from Margon, a large feral island west of Korinth that was recently discovered. They were brought back as luxury and sometimes even hunted for their pelts.